Mark White
Level Design

Mark C. White

19329 8th Avenue West, Lynnwood, Washington 98036 Main: 253-576-6750

Mark-white-arts.com

mark_c_white@comcast.net

Objective: To obtain a job that utilizes my industry expertise in using Unreal 3 technology focusing on level design & scripting.

Skills/Qualifications:

-Experience with:

  • Unreal Editor

- Unreal 2.0

- Unreal 2.8

- Unreal 3.0

  • Unreal Scripting/Kismet

  • Maya

  • 3DS Max

  • Adobe Photoshop

  • Traditional drawing skills

Professional Experience:

06-Present Zombie Studios, Level Designer

Designed, built & tested the following AAA projects:

  • A / unreleased unreal 3 project

- Built, lit, & tested levels

- Set matinées

- Populated world

- Set up scripted events

  • ACI: Atlantis Cyberspace, Inc. (Project Test Bed Developed)

- Built, lit, tested level

- Populated world

  • Scripted vehicles for level

http://atlantiscyberspace.com/company.html

  • FSTNHT: Field Service Trainer Non-Human Target

- Built, lit, tested levels

  • AA3: America's Army 3

- Built, lit, & tested levels

- Set matinées

- Populated world

  • Set up scripted events

http://www.aao30.com/

http://news.bigdownload.com/2008/11/13/feature-americas-army-aa3-screenshot-comparisons/

  • Apache:Apache Helicopter Simulator

- Set matinées

- Placed decor in level

-Scripted Sequences using kismet

- Created and placed destructible objects in kismet events

  • VAE 2: Virtual Army Experience 2

- Built & lit level

- Set matinées

- Set up scripted events

- Designed some particle effect systems

  • B / unreleased unreal 3 project

- Built, lit & tested levels

- Set matinées

- Populated world

- Set up scripted events

  • Rogue Warrior

- Built, lit & tested levels

-Set matinées

- Populated world

- Set up scripted events

  • Live Fire: Live Fire Trainer

- Built, lit, & tested levels

- Populated world

- Scripted AI scenarios using kismet

- Designed some particle effect systems

  • VAE: Virtual Army Experience

- Built & tested levels

- Set matinées

- Populated world

- Set up AI scenarios

  • Designed some particle effect systems

http://vae.americasarmy.com/

  • CQC: Close-Quarters Conflict

- Built, lit & tested levels

- Populated world

- Set up AI scenarios

- Designed some particle effect systems

05-06 Microsoft, ACES Studio Flight Simulator Intern

Researched, modeled unwrapped & textured buildings & skyscrapers according to

specifications for MS FS 2006.

Education:

The Art Institute of Seattle, Seattle, WA Graduated 2006

Bachelor of Applied Arts-Animation Art & Design

- Student Peer Tutor for Unreal Editor & Production 1-2 class

Stadium High School, Tacoma, WA Graduated 1987

High School Diploma

References:

Available upon request