19329 8th Avenue West,
Lynnwood, Washington 98036 Main: 253-576-6750
Objective: To obtain a job that utilizes my industry expertise in using Unreal 3 technology focusing on level design & scripting.
Skills/Qualifications:
-Experience with:
Unreal Editor
- Unreal 2.0
- Unreal 2.8
- Unreal 3.0
Unreal Scripting/Kismet
Maya
3DS Max
Adobe Photoshop
Traditional drawing skills
Professional Experience:
06-Present Zombie Studios, Level Designer
Designed, built & tested the following AAA projects:
A / unreleased unreal 3 project
- Built, lit, & tested levels
- Set matinées
- Populated world
- Set up scripted events
ACI: Atlantis Cyberspace, Inc. (Project Test Bed Developed)
- Built, lit, tested level
- Populated world
Scripted vehicles for level
http://atlantiscyberspace.com/company.html
FSTNHT: Field Service Trainer Non-Human Target
- Built, lit, tested levels
AA3: America's Army 3
- Built, lit, & tested levels
- Set matinées
- Populated world
Set up scripted events
http://news.bigdownload.com/2008/11/13/feature-americas-army-aa3-screenshot-comparisons/
Apache:Apache Helicopter Simulator
- Set matinées
- Placed decor in level
-Scripted Sequences using kismet
- Created and placed destructible objects in kismet events
VAE 2: Virtual Army Experience 2
- Built & lit level
- Set matinées
- Set up scripted events
- Designed some particle effect systems
B / unreleased unreal 3 project
- Built, lit & tested levels
- Set matinées
- Populated world
- Set up scripted events
Rogue Warrior
- Built, lit & tested levels
-Set matinées
- Populated world
- Set up scripted events
Live Fire: Live Fire Trainer
- Built, lit, & tested levels
- Populated world
- Scripted AI scenarios using kismet
- Designed some particle effect systems
VAE: Virtual Army Experience
- Built & tested levels
- Set matinées
- Populated world
- Set up AI scenarios
Designed some particle effect systems
CQC: Close-Quarters Conflict
- Built, lit & tested levels
- Populated world
- Set up AI scenarios
- Designed some particle effect systems
05-06 Microsoft, ACES Studio Flight Simulator Intern
Researched, modeled unwrapped & textured buildings & skyscrapers according to
specifications for MS FS 2006.
Education:
The Art Institute of Seattle, Seattle, WA Graduated 2006
Bachelor of Applied Arts-Animation Art & Design
- Student Peer Tutor for Unreal Editor & Production 1-2 class
Stadium High School, Tacoma, WA Graduated 1987
High School Diploma
References:
Available upon request